![]() This one setting is also responsible for the largest Overwatch, thanks to its complexity and constant application. Any time you would see a player, or weather effect, mirrored in any sort of reflective surface, from metal to water, that’s a dynamic reflection. Dynamic Reflections are just what they sound like. If you’re almost able to play at extreme, there’s only one setting to reach for. The performance jump there is respectable, but you might be better off lowering your render scale, discussed below, and leaving the settings on high. Character models become particularly blocky, and the textures take on a fuzzy, low-resolution look to save on video memory. Tall grass and short foliage are replaced by flat, textured ground. Only keen-eyed observers are likely to notice the difference between the settings, particularly in the heat of battle.ĭrop the settings to low, and you may find you don’t like the look of things. We didn’t see much of a difference in performance or visual fidelity, with the main differences coming from reducing the number of texture filtering passes, as well as a reduction in features like dynamic shadows and environmental quality. The performance gap between high and medium is very narrow. The performance difference between extreme and high is almost entirely governed by one setting, which we’ll discuss further below. The game defaulted to Extreme with our GTX 1060 at 1080p. The easy pathįor Honor features a small handful of graphics presets: Low, Medium, High, and Extreme. ![]() That said, our test system managed to average 67 FPS at 1080p Extreme, so the bar isn’t a high one to reach for mid-range hardware. The in-game benchmark is the perfect way to ensure that not only are you keeping your average frame rate up, but your minimum isn’t dropping too low, either. That means, whatever balance of performance and smooth gameplay you prefer, you’ll need to keep the settings low enough to hold that 30 FPS average. If you drop below that number too often during multiplayer gameplay, the server may kick you out of multiplayer matches. The game demands a consistent 30 frame per second performance average. There’s one massive limitation you should be aware of heading into For Honor on PC. Of those, only dynamic shadows had a very noticeable effect on performance on our test system, an MSI GS63VR with a 6GB GTX 1060 and an Intel Core i7-6700HQ, but your mileage may vary if you’re equipped with older hardware.įinally, there are some resolution options, specifically render scale and supersampling, that are discussed in their own sections below, due to their massive implications on both performance and image clarity. There are several more esoteric settings as well, including dynamic shadows, texture quality, geometric detail, texture detail, and motion blur. You’ll need a consistent 30 FPS, or else the game may boot you.
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